QuarkTime to get rolling on some DS9 write-ups. Viewing is currently ahead of writing schedule, so going to do hit the first 11 episodes of Deep Space Nine at WARP SPEED. Ha-ha, because WARP SPEED means fast!!!1! Also my memory of some of them is already fading.

Background (comma) Your Author’s

My complete experience of watching DS9 up to this point is:

  • Watching a few random episodes in college without ever watching much TNG, so having no context except for TOS, which resulted in my being generally mystified by the focus on the Bajoran-Cardassian feud and Ferengi money-obsession. Every episode seemed to be idiotic Quark schemes.
  • Watched the tribbles episode because aw, tribbles.

That’s it. But! Compared to college-me, I have so much more TV-watching experience, particularly the Star Trek variety of TV. I watched TNG around 8-9 years ago, getting into the habit of writing up brief reviews starting with ep. 517 back on the ol’ LiveJournal. Then did a systemic watch of TOS (here ya go: reviews of all of them).

So I feel that I would be a strong asset to this organization and a good fit for the position of “guy who is going to watch DS9 now”. Joining me will be my swell wife who has more recently watched TNG, remembers shows she’s seen without having to write online reviews of them, and can be pretty darn insightful. She is also a power TV watcher that will keep me churning through the episodes. You, the reader, will benefit.

S1E1/E2 – “Emissary”

Pilot episode. Mostly Sisko focused, we learn about how his wife died, which is sad, and Avery Brooks is still learning how to portray a space boss, which is awkward. “Do I hyper-enunciate everything, mostly bellow my lines, and otherwise act as stiffly as possible? I’ll try that for this first episode,” he says. However, Patrick Stewart is around to help kick things off, and he says, “No, don’t do that. Just be cool.” But we still have to get through this first one. We also meet all the primaries and get a little sketch of them:

O’Brien: Has accepted a promotion and transfer to DS9 so he can fix more stuff. Though he had to leave behind his favorite transporter on the Enterprise.

Major Kira: Hothead Bajoran liaison that is definitely going to kill a Cardassian at some point and cause a galactic incident.

Odo: Security officer and shapeshifter that can perfectly replicate anything except a human, I guess.

Quark: A Ferengi bar & casino owner. Armin Shimerman in the role he was born to play,  Great at playing a weasel and barely even needs the makeup. Wait, that sounds mean–this is actually a compliment. He’s so bloody effective at being Quark that he’s established the archetype of what Ferenegi is. So when I think, “What does a Ferengi–a member of a fictional TV race–look like?” I think of Armin Shimerman. So in practice, when I see normal pictures of him, I think “He just looks like a Ferengi!” Such is his blessing and curse. Leonard Nimoy and Brent Spiner are like, “Well, cry me a river, Shimerman.”

Dax: A Trill, which is a race where the controlling lifeform inhabits numerous hosts over its lifetime, and assumes new corresponding identities. It’s really sort of gross.

Dr. Bashir: Ostensibly a doctor, mostly has a crush on Dax despite the gross thing.

Anyway it’s been several weeks since I watched the episode, so while I remember the character stuff, the plot has grown fuzzy. (Also a reminder: no one is paying me to write these.) But I do remember it as a great first episode, sets up the feel and the premise of the series. Instead of flying around the galaxy encountering stuff, we have a stationary perspective (except when DS9 has to use its kinda strange puny thrusters, that is) at the frontier edge of space. Right next door, a wormhole to a totally unexplored quadrant, and who knows what could be in there? Which sounds like a good setup for a TV show.

Do the thing with your fingers53. The Ultimate Computer. This episode gives me a chance to tackle two Trek things worth discussing.  First, more than just a trope, but as an overriding theme of the show, TOS spends a lot of time addressing the increasing human dependence on technology.  Household computers were 15-20 years away on Earth, but automation was a serious worry already for a lot of people who didn’t feel like being rendered obsolete.  A classic TOS maneuver is to set up technology as a savior, then have it fail where only a human can succeed.  “The Ultimate Computer” is exactly this: an incredibly advanced newfangled computer, the M5, is given free reign to run the Enterprise autonomously, much to the immediate disdain of everyone who isn’t a Vulcan or the guy who designed the computer.  For his part, Spock doesn’t like the situation much either, despite McCoy’s continued baiting of him to admit that he does.  In fact, Spock gets a perfect chance to clarify his feelings on computers: that they are simply more efficient for some tasks and always give you the logical solution, which is not always the right solution.  Anyway, of course the M5 malfunctions almost immediately (hey, I feel like I’ve written about such things before…) and begins attacking the wrong targets with overly lethal force, and the humans are all proven right, only they can’t shut the thing off until Kirk talks it into a logical trap. Of course.  Humans win again!  The other thing to bring up regarding “The Ultimate Computer” is that it forcibly addresses the convention that all away missions are headed by the most senior officers on the Enterprise, namely Kirk and Spock and whomever conveniently fits that show’s plot.  Of course this is stupid and totally unrealistic.  But, if you want to have lead characters with the most exciting jobs, this is what you do.  It’s a TV convention and we’re cool with it.  Yet during the integration of the M5, it overrides Kirk’s decision on one member of a landing party (by having a better command of some geologist’s personnel file–computers can do magic!!) and, more important, cuts McCoy and Kirk himself out of the action, deeming them “non-essential personnel.”  However, the show doesn’t attempt any, “Hey, maybe this thing’s right–we shouldn’t send the Captain on every maniacally dangerous away mission…” Instead it just says, “Computers, what do they know?” and opens the door up for more of the general thematic discussion.  Killer Spock line: “The most unfortunate lack in current computer programming is that there is nothing available to immediately replace the starship surgeon.” Overall: it’s a given that folks in the 1960s were scared of computers becoming too integrated into our lives and then malfunctioning and killing us, so the plot here is about as predictable as they come.  Nevertheless, TOS makes it a generally intelligent discussion by strong characters. 4 out of 5.

Trek tropes (number of instances encountered in series so far in parentheses):

  • Computers can be buggered by logical traps (1)
  • The indomitable human spirit conquers all (3)
  • Recent Earth history will always be relevant (6)
  • They’ve gone to the trouble to develop an override but it doesn’t work (1)
  • Anonymous redshirt killed (5)
  • Only Kirk can truly make command decisions (3)
  • Lighthearted banter to close episode (5)

54. Bread and Circuses. Seriously, TOS needs to figure out which side of the fence it’s on with regard to the Prime Directive.  This keeps coming up. Half of the episodes I’ve watched so far have either had a clear violation of it, or a thorough discussion on why you should never ever violate it.  If they want to keep harping on how important it is and expecting to get any believability mileage out of it, they need to not immediately break all the rules the next episode, or even later in the same episode.  “Bread and Circuses” tries really hard to show the consequences of total loyalty to the code, only, you know, all of the above.  If I pretend I have never seen another episode of TOS and treat this as a self-contained unit…I guess it succeeds.  They spend some deliberate time rehashing what the Prime Directive is and its overarching importance, and then a cunning bad guy essentially holds Kirk hostage and forces him to sacrifice Spock and McCoy based on the fact that Kirk would have to violate his sworn principles in order to save them.  Yet somehow Kirk gets out of it anyway, largely because he’s Kirk.  But given the overall context of the show, it’s a misfire plot-wise. Anything Prime Directive based is marginalized. So what we basically have is an action-heavy fightin’ episode that gives us a chance to have the crew be Roman Gladiators. One positive is its take on what was essentially Reality TV. The Roman bad guy is about good ratings above all else, no matter how vile the content gets. Interesting thought – I mean, is ultimate fighting or a lot of Reality TV substantively different than what the Romans used to do? (At least there’s a line just before death these days.) Finally, the show makes a disconcerting attempt to justify itself by mentioning “Hodgkin’s Law,” a theory that worlds can evolve in parallel, explaining how the Enterprise just happens to run into so many human-like civilizations. I think generally if you have to make up goofy science you’re better off just leaving things mysterious and unexplained. Killer Spock line: “Doctor, if I were able to show emotion, your new infatuation with that term [logic] would begin to annoy me.” Overall: a good character episode for Kirk, and otherwise solid but treading some tenuous ground. 3 out of 5.

Trek tropes (number of instances encountered in series so far in parentheses):

  • Violation of Prime Directive (6)
  • Recent Earth history will always be relevant (7)
  • Only Kirk can truly make command decisions (4)
  • Kirk hits it off with alien babe (5)

BONUS REVIEW!!!!

Star Trek: Deep Space Nine ep. 506. Trials and Tribble-ations. Took a brief detour to watch the DS9 Tribble episode. Haven’t watched any DS9 for years, and even then I watched them irregularly, out of order, and without the cache of Trek viewing that I have now. When I was doing Next Generation reviews on the ol’ LiveJournal several folks told me DS9 is the best Trek series, so I imagine I’ll get to it more fully later on, once I’m done with TOS and probably after a detour into Babylon 5.  Anyway, this gave me a taste of DS9 while being an homage to the recently watched Trouble With Tribbles.  Bottom line, mixed feelings. It’s a fairly fun episode and certainly well-done. Really seamless effects and integration into the old series. It’s clearly a labor of love here. But I couldn’t help but think the DS9 crew is a bunch of stiffs. Especially compared to the rollicking stories and characters in TOS. A lot of the humor was awkwardly done and didn’t really work. But then, I gather DS9 isn’t really that kind of show and this is well off-formula for them. Anyway, I’m glad they made the episode and it was worth the watch. It might be interesting to see if it’s more or less enjoyable once I get back to it during a full DS9 watch, around, I dunno, 2014 or something. Overall: 4 out of 5.

And back to TOS to finish up season two:

55. Assignment: Earth. My favorite part of this is the first line. Fade in: Enterprise is orbiting Earth. Kirk says something like, “Captain’s log, we went back in time and are observing 20th century Earth.” Wait, what? I had to look this up, but they did do this before, albeit accidentally, in a first season episode that I hadn’t watched recently and of which I had forgotten the specifics. But anyway, talk about a quick establish. We’re not going to dwell on how we got here, but we’re in the 20th century, got it? Got it. But actually it gets weirder. A sort of superspy government agent, Gary Seven, accidentally beams onto the ship, as he’s been traveling to a far-off advanced civilization and has returned to Earth to prevent some calamity. Of course Kirk and company can’t be sure if he’s telling the truth or not, so they don’t let him proceed, pending further discussion. Naturally he escapes anyway and much of the episode is spent on Kirk and Spock trying to chase him around on Earth without quite knowing if they should even be doing so. So the overall ideas here are fun.  There’s a time travel thing, complete with the ol’ “If I break something in the past, do I destroy the future? Or was it always supposed to be broken, by me, in the past, and if I don’t break it, THAT’s what destroys the future?” paradox question. There’s Kirk and Spock running around in modern suits on 20th century Earth, though of course Spock has to wear a hat the whole time. (I’m retroactively adding the trope about how they send Spock into a place where any non-humans will be highly suspicious, but for some reason they send him anyway rather than anyone else.) The Seven character is really intriguing because we don’t really learn a whole lot about him, his strange companion cat, or this mysterious planet he’s been visiting. (See, Hodgkin’s Law? This is how it’s done. The less said, the better.) All that said, the whole thing does sort of fall apart in the details. The plot has a lot of long segments that ultimately go nowhere. There is an embarrassing reliance on fantastically coincidental timing or naive characters accidentally hitting secret knobs just the right way. Seven uses his sonic screwdriver thing to knock out everyone in his way except the one spunky girl who ends up causing him all kinds of trouble. (I just realized Seven has these traits: he travels through time and space at will, he has a little penlike device with a ridiculous array of powerful functions, he has a ID card for every situation, he has adventuresome companions…where have I seen all this before…?) Anyway, in general, it works well, with an intriguing seed of an idea that Seven lives to shepherd Earth though a dangerous adolescence, and will continue to do so. (Apparently he does so directly in a number of spin-off novels.) Killer Spock line: “Without facts, the decision cannot be made logically. You must rely on your human intuition.”  Overall: generally a winner if you don’t look to closely. 4 out of 5.

Trek tropes (number of instances encountered in series so far in parentheses):

  • Recent Earth history will always be relevant (8)
  • Spock’s suspicious Vulcan nature can be disguised with a good hat (3)
  • They’ve gone to the trouble to develop an override but it doesn’t work (2)
  • In the future, computers are magic, but still make teletype sounds (2)
  • Only Kirk can truly make command decisions (5)

Thus ends the second season.  That was fast!  Of course, I started in the middle.  It’ll be on to season three next, then I’ll circle back around and re-watch from the beginning through episode 37.